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Oculus buys gesture-control company Pebbles Interfaces

Oculus buys gesture-control company Pebbles Interfaces

With Pebbles' technology, the Rift will be able to show an image of person's hands in virtual reality environments

Oculus Rift virtual reality hardware

Oculus Rift virtual reality hardware

Facebook-owned Oculus VR has purchased Pebbles Interfaces, an Israeli company that develops gesture-control and motion-sensor technology.

Pebbles' technology is designed to create real-world objects in virtual reality environments. The company focuses on rendering virtual images of a person's actual body, especially the hands and fingers. However, Pebbles noted its technology can display any body part and show details like wrinkles and contours or items held in a user's hand.

This would allow people who are using the Oculus Rift to see an image of their own hands in the display of the virtual reality headset. Other headsets use generic images of person's body or don't allow users to view themselves.

Pebbles seems to have reduced or possibly eliminated latency between real and virtual worlds. When people move their hands in the real world, those gestures seem to appear instantly in the virtual environment, judging from a video from the company.

The sensors and algorithms Pebble has developed to track hand movement will improve how people interact with virtual environments, Oculus said Thursday, adding that Pebbles' employees will join Oculus' hardware engineering and computer vision teams.

On its website, Pebbles said it considers Oculus a leader in virtual reality and thinks the company can advance how people interact with machines. Founded in 2010, Pebbles is based in Kfar Saba, Israel. Terms of the deal weren't disclosed.

Oculus' consumer virtual reality headset is set to go on sale in the first quarter of 2016.

Fred O'Connor writes about IT careers and health IT for The IDG News Service. Follow Fred on Twitter at @fredjoconnor. Fred's e-mail address is fred_o'connor@idg.com


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Tags Mergers and acquisitionsbusiness issueshardware systemsOculus VR

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